Description
Engine design blog is where we show off everything you usually don't get to see. All our behind the scenes work, personal projects, illustrations, design concepts and tests from the 3D and design guys here at Engine. Subscribe below
New Look
As part of our recent move to Surry Hills we went through a rebranding process. We decided
at an early stage to move away from our previous formal geometric mark towards a more crafted tactile approach. The mark echoes our ethos of collaboration through individual crafts in our respective disciplines.
at an early stage to move away from our previous formal geometric mark towards a more crafted tactile approach. The mark echoes our ethos of collaboration through individual crafts in our respective disciplines.
Instead of printing our business card we created 3 different size ink stamps with the new logo. This allowed each person to have a slightly different feel to their cards while
still retaining the brand ethos.
Stay tuned as we roll out the new branding across all other platforms over the coming weeks
Check out some of the process stages below.
THINGS WE WISH WE DID
Check out the new channel we set up on our vimeo page. It's all those really cool videos that make us jealous that we didn't do it first. It is a collection of work that we love for our and your viewing pleasure.
Labels:
Engine
Colour Script
Inspired by the work of pixar, we recently had the chance to create a colour script to showcase the progression of colour/grading through a 30 second live action spot.
Labels:
Colour,
design,
Live action,
Styleframes
Joel Character
This is the second post in the series (girls being the first). This character was directly inspired by our very lanky flame operator Joel. Who by the way is killing it with his new website offering smoke and flame tips and tutorials. Check it out: joelosis.com
Labels:
2D,
Character,
design,
Illustration
Impermanence
This animation was a great opportunity to extend the 3d department's use of particle and procedural animation techniques. Titled Impermanence, the animation plays with the ever changing nature of reality, so particles and procedurals were a natural fit. The music is J. S. Bach's timeless piece Sinfonia.
Labels:
3d,
Compositing,
Engine,
Max
3D Character Experiment
We've been having a look at some of the open source character rigs available online for Maya. Here's a little test we made using the Andy Rig.
We Wish You A Merry Christmas!
Merry Christmas from all of us at Engine! To help you celebrate the holiday season even more, we made you a special interactive Christmas card. Roll over each room to see the hard working Christmas elves of Engine come alive.
Click the image below to check it out.
Click the image below to check it out.
Labels:
animation,
Character,
Christmas,
Engine,
Illustration
Pitch Work AppleGate
This was a fun one that we got to push ourselves with. We really tried to add some texture the flat colours.
Labels:
2D,
design,
Illustration,
Pitch,
Styleframes
Fuji Xerox Case Study
Here is a few lovely frames from a recent job we did. The final vid moved slightly away from the original vibrancy of the boards, but it still turned out to be a great piece.
Watch the final product here: https://vimeo.com/53561436
Watch the final product here: https://vimeo.com/53561436
Labels:
2D,
animation,
design,
Illustration,
Styleframes
Cup O' Doodle
I stumbled across this awesome blog yesterday. As a kid, my favourite show to watch was Mr Squiggle and it was also a game I used to love to play in my school books during class. It is really cool to see some really quality artists still playing this game. It is a great project and a super fun way to get inspiration, so I thought I would have a crack at it. Hope you enjoy!
Check out the all the other great submissions here.
Original Doodle
My final one.
Labels:
Character,
Illustration,
Josh
Fishies
The 3d boys are quite the experts at creating realistic fish after their latest job. Here's a quick look at what went into them, including the very complicated shading network.
Click on the image to see it bigger.
Labels:
3d,
Compositing,
Max,
Shaun
Budgies
Some quick character illustration purely for the enjoyment of the exercise. My family used to have a buch of budgies when I was a kid. They always exuded so much attitude which I wanted to capture in the drawing. I was really trying to play with the overall shape and work out what makes an easily recognisable silhouette of a bird.
I like to think these two are the old bitter couple, keeping an eye on everything that is going on.

I like to think these two are the old bitter couple, keeping an eye on everything that is going on.

Labels:
Character,
Illustration,
Josh
Dugong Compositing breakdown
It is rare that you get to see the all the work that goes into the final product of what we do. This example is from a recent job we did, which combines live action with a realistic 3d Dugong. You can see the various stages in compositing which Joel (our in house Flame artist) crafted together with plates from the 3d department.
Labels:
3d,
Behind the scenes,
Compositing,
Joel,
Live action,
Max,
Shaun
Creation Bee - Updated
We updated bee animation so you could see his side and added some pollen particles on that interact with the bee and his movements. We also did some more work to the grade, and gave it a bit more time.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Hope you enjoy the update.
(Original Post)
A cool little in house animation we have been working on. We set ourselves the challenge of creating a photorealistic bee in an architectural environment. It all came together through studying the way bees move, their textures and finally some sweet character animation by Shaun.
Engine Web Banner - Shoot
The first in a series of new Engine web banners.
We decided to do a series of attention grabbing banners letting people know what it is we do best. Animated frame by frame by our epic 2d character animator Nick (ie: Cowboy #1)
Stay tuned for more.
The final showdown
And our reference cowboys Nick and Josh sorting out a disagreement in the studio.
We decided to do a series of attention grabbing banners letting people know what it is we do best. Animated frame by frame by our epic 2d character animator Nick (ie: Cowboy #1)
Stay tuned for more.
The final showdown
And our reference cowboys Nick and Josh sorting out a disagreement in the studio.
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